By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Flag historically used by the Third Reich if you want to be historic/edgy. Create an account to follow your favorite communities and start taking part in conversations. I had originally planned to re-work this after the merger between Modern Day and Millennium Dawn. Focuses in MD are simply "70 days to restore communism in Russia" with a description like "Russia was powerful when it was communist let's restore it!" This item will only be visible in searches to you, your friends, and admins. : 0.7. Please see the. Millennium Dawn is a multi-mod project set in the year 2000 and carries forward to modern day. With the dawn of a new millennium, a new chapter in human history will be written. you have become a mini celebrity in the paradox community at this point, congratulations! All trademarks are property of their respective owners in the US and other countries. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine . Have you ever thought, "damn, I wish the modern day mod had more carnage and mass death like World War 2" Millennium Dawn Historic Fascist German Flag. and our Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. Big thanks to Drew Durnil for giving me the idea for this mod and showing it on his youtube channel, if you've been living under a rock and haven't heard of him, check him out! In response, the Chinese mainland sends their best troops to stop. This is a tutorial that encompasses military mechanics for millennium dawn hoi4 for by blood alone. Old revisions of this mod are available below. Yeah!) Economy (Money and International Investment), One of the new features is an Economy System, you have a Daily Income, Daily Expenditures and Debt, Another new feature is Influence, similar to Victoria 2, each nation can Influence each other Nation. The mod itself boasts new and unique tech trees, focus trees, events, and decisions to immerse you in the intricacies of the modern era. - Reworked cost of investments for Cyber Security Infrastructure, now it depends on the percentage of GDP - Minor . Reddit and its partners use cookies and similar technologies to provide you with a better experience. This item will only be visible in searches to you, your friends, and admins. Today I play hoi4 millenium dawn from the 2000 start date for the first time ever. )Performance: - Eliminated unneeded checks in influence system to optimize callsContent: - Ledger integration for players - Added agriculture mechanics for various African nations - Added literacy rate mechanic for all of AfricaGame Rules: - Allowed the disabling of the ledger for more competitive playLocalization: - Added Initial Investment Cost to all 15 investment projects - Added a ID note in the investment decision descriptions for better debugging - Added some Localisation for SpainPerformance: - Eliminated unneeded checks in influence system to optimize calls, v.1.7.4 - Jan PatchAI:- Made attempts to stop the AI making such dumb borders- AI should no longer liberate countries that don't exist- AI will return core territories of countries that do exist- AI is better setting up productions- Russia is more dangerous at sea- AI of China now begins to build military factories from start game- Economic AI now takes into account stability in the country and the number of affordable factories with increasing taxes- Economic AI active rule now puts priority to solve problems in the economy and corruptionBalance:- Changed some starting Canadian modifiers- Rebalanced peace conferences to cost more the higher the difficulty- Rebalanced the Economic Cycle laws (less construction speed)- Rebalanced the likelihood of the "Major Financial Instiutions" event occuring- Rebalanced some of Swedish focusesBugfixes:- Fixed Yamassoukro map error- Disabled MD unique Embargo function in favour of the vanilla- Fixed releasable tags now can use the equipment purchasing system- 2017 start date should no longer crash without NSB- Fixed position for ideological power button, now this one don't should cover autonomy line- VLS Surface-attack 2015 now it's 2015 technology instead of 2010 -Fixed bug when Denmark could forcibly join countries to its faction- Fixed wrong any other additional income for Iran when he has Black Market Exploits- Now player can see why full requires for Armenian focus Uniting Opposition- Fixed the Ukrainian civil war firing twice- Fixed an event for an Spanish event not firing- Fixed wrong years in Bomber Aircraft TabContent:- Syrian attempts to cause an intifada will see ISR and PAL retain cores over GazaAdded auto-influencer functionalityLocalization:- Updated localization for Spain- Updated localization for Canada- Fixed missing localisation for Greek Focus "Foreign Relations"- Fixed missing localisation for CnC equipment research bonusPerformance:- Performance Improvements for Neighbour Effects (should make the game 2% faster)Modding:- Added new modifier "foreign_influence_auto_influence_cap_modifier", v1.7.3 - Next PatchBalance: - Rebalanced several African nations starting positions to keep them from early game bankruptcyBugfixes: - Fixed tank upgrades without NSB dlc (hopefully) - Fixed bad localization call in Ivory Coast news event - Fixed New Turkish Submarines using the wrong hull type - Fixed display issue in the GDP/C dynamic research slot system - Fixed 5-year-plan decision effects for resource gain efficiency and offices - Fixed bad unit definitions in USA's - Fixed Wagner Tank PMC Purchase - Fixed decision visible for ZSR - Fixed tooltip for ZSR nationalizationContent: - Victor of the Ivory Coast Civil war should now become Ivory Coast againGraphics: - Added 4 new generic portraits - Fixed Polish Portrait ErrorsLocalisation: - Better localisation for 5-year-plan decisionsPerformance: - Removed unneeded dynamic calls in subideology windowQuality of Life (QoL): - Debt/International Investment Container in Budget Tab now support the same functionality as the top bar - New map modes: SCO (Shanghai Cooperation Organisation), v1.7.2 - Halloweenie PatchAI: - Russia no longer attacks the countries of the former USSR if they are in NATO, until 2016 - Russia no longer attacks the countries of the former USSR if they have guarantors from China, until 2012 - Russia no longer attacks Azerbaijan if it has a guarantor from Turkey, until 2016 - AI now knows how to properly distribute military plants for aviation production - AI received new army templates. All trademarks are property of their respective owners in the US and other countries. First of all - the word "again" in the question rings false. - Fixed graphically bug where limited invested buildings would give you the false hope of being buildable at 10 when there can only be 5 - Fixed T-62 cannon and reloading type - Fixed AWACS graphics for all nations - Fixed the MBT7 for India - Fixed the error spam from the peace conference - Fixed an error spam due to a bad unicode character - Fixed a bunch of non-MTG errors in the OOBs - Fixed the 2017 SOV NSB file - Fixed duplicate triggers about SCO ideas for Officer International Training law - Fixed missing localisation for insult opinion modifier - Fixed decision Move our Embassy to Jerusalem - Fixed terror threat change for focus The Salafist RiseContent: - Increased cost to drill oil for China - Increased cost to make anti DPP campaign - Chinese Tourism Restricted idea now also should add additional expenses - Buffed idea The Four Asian Tigers Legacy - Various changes for GCC focus tree and decisions - Various changes for Chinese focus tree, decisions and ideas - Rebalanced some effects for Chinese STE decisions - Modules and other minor techs now can have XP dumped on them for tech bonusesgi - Added new Naval Doctrines for Bluewater and Greenwater Navy - Rebalanced decisions to encourage/deport migrants for Gulf countries - Updated Jamaican political parties - New tags: CSM, FNC - Ivory Coast & Senegal event chains - New Political Party icons for most Arab Autocrats in Africa - New political parties for SHA, MAU, LIB, SIE, GUI, BFA, GUB - New starting political setups for AFG, AGL, BFA, CDI, GUB, GUI, LIB, LUR, MAU, NAM, SHA, and SIE - New Equipment Purchasing System to replace decision menu (button can be found in political menu)Focus Tree: - Tweaks to the American Focus Tree - Added Libertarian Tree within the Reformed Republic added content teased in 1.7's release - Improved Generic Tree (Added new focuses and rebalanced some stuff)Graphics: - Changed the Office Sector building to be a light blue so it's more obvious when it is available - Additional models for various countries and some bug fixes to them - Fixed poorly sized portraits - Added icons to ideas missing picturesGUI: - Better position for things in topbar - Fixed the Ship Filters section in the naval production screen - Fixed interface in Naval Intel Ledger - Small interface tweaks in country view windowLocalisation: - Improve localisation for Rentier state - include information on when it will be removed - Various improvements in EU focuses localisation - Adjusted localisation for SOV cannons - Some localisation fixes in User InterfaceModding: - Introduced four new custom modifiers for content purposesPerformance: - Optimized on_startup on action so the game should load in faster - Optimized the Investment System UI so it should run smoother in gameQuality of Life (QoL): - Added Project Count to International Investments Tooltip - When laws are blocked it now shows you the duration until you can change again - Added a scrollbar to technology description - Rewrote most of the tooltips for the Investment System so requirements are more clear, v1.7.1 - Hotfix & BBA CompatibilityAI: - Azerbaijani AI should no longer suicide into Iran - Armenia should be more chummy with Russia - Danish AI should be more chummy with Scandinavian nations - Improved French Francosphere AI - Ukrainian AI if it has a wargoal shouldn't suicide against Russia - Russian AI now must choose Putin with historical/United Russia path - Tweaked the Rejection AI for Economic Aid (Opinion matters) - AI should be less likely to go jihadist as the Gulf Nations - AI will no longer get submarine/ship defense companies if it has no dockyards - Economic Aid AI should now be more relative to opinions vs scripted hard triggers - Investment AI should now fall more on opinion and scripted some specific cases where they would be more likely to reject - Restructured Russian AI for initial election to make Putin the only choice (only can be changed via game rule if you are on historical focus AI) - AI will now use PMCs - Improved the North Korean focus AI to focus more on reducing the Arduous March - AI peace deals should result in annexation of cores and puppeting of the rest of the conquered land - AI peace deals should see war winners seek to keep puppets close to their border if possible - Custom AI peace deal behaviour for Roman Italy (ITA), Nationalist/Salafist Afghanistan (AFG) and IR Iran (PER)Balance: - Removed Local PMC decisions, as global are enough even in MP - PMC decisions require 'No Step Back' dlc temporarily - Made tank engines a bit faster - Generic Defense companies buffed from giving 1% buff to around 6% - Decrease unit xp combat bonuses from 25% per level to 15% - Decrease air superiority effect on defense from 65% to 50% - Revanchism idea in Generic Tree gives you +1 Volunteer sizeBugfixes: - Fixed Spanish Carlists not coming to power properly when completing the decision "Install the Carlist Monarchy" - Fixed Russian tech categories not applying to MTG stuff - Fixed Scoping error in the Spanish Demand Andorra Events - Fixed flag for South Korea in Equipment Purchasing decisions - Better focus tree positions for Armenia, Greece and France to avoid some problems - Fixed effects from technology Machine Learning - Fixed increase by 0 terror threat in radicalization event - Fixed Revoke Citizenship decisions for Spain (The culture group core was wrong) - Fixed Cruiser Hull 2 (1985) having a bad tech year - Fixed Operation Yellow Ribbon showing up in 2000 - Fixed Attacked influence opinion modifier, now should reduce by -10 opinion and should be 12 months - Fixed permission type Friend for Volga-Don Canal, now Russia can move ships from Caspian Sea - Now Russia should have Thermobaric Warhead from 2000 start date - Fixed icon for Fuel in lend-lease window - Fixed position for Artillery title in tech tree - Fixed spamming remove idea Army of Yes-Men - Fixed Foreign Data Kraken and Asylum Shopping ideas from game start if game rule disable EU is activated - Fixed events about Donbas (was missed Luhansk state in uprising and return Donbas in Ukraine) - Fixed revolt events for Spanish missions - Fixed missing GFX for Saudi Prince, Paramilitary, Azerbaijani Wester Drift Idea - Fixed carrier engineering blueprint - Fixed missing technologies for Netherlands and Ukraine - Karabakh now should have Non State Actor idea instead of Aspiring State - Fixed research slots not correctly costing anything - Fixed Ukraine leaving its own Baltic Black Sea faction - Fixed bad calls in the Harsh Path of the Culture conflict for Spain - Fixed all of the influence starting values so China can't instantly puppet Korea - Fixed requests 2 ruling parties in Danish focus Restrict Immigration - Fixed wrong data elections for Ukraine, Russia and Georgia - Fixed bad call for MBT_3 and MBT_2 in Spain's licenses - Fixed Russia and Iran having 2 recon companies in unit templates - Fixed wrong network technologies for some countries after game start - Fixed idea African Brain Drain, now this idea should be removed if country have 4k GDP per capita and at least higher education - PMC decisions now will spawn actual tanks instead of hulls - Fixed PMC available amount not updating when units are deleted - Fixed Iranian Focus Tree crash - Fixed check compliance and resistance for formable nations decisions and other small fixes for these decisionsFocus Trees: - Redid Korea Unified Tree to get rid of negative debugs - Rebalanced Japanese Tree so it's less painful to play - Added more wargoals to give accurate Spanish Empire Borders - Improved some availables in the Spanish Monarchist tree - Added a protest mechanic to prevent Italy sitting on 0% stability - Added a small reduction to reform expectance from some italian recurring decisionsGraphics: - ideological powers have all their WIP icons replaced with custom GFX - Updated the Spy portraits so now there are at least spies for every nation (need to add more generics)GUI: - Improved positions for social buttons - Added MD version and release date in main menu - Added Subscription window from vanillaLocalisation: - Spanish localization improvements for the tree - Fixed spelling/grammar for USA, Azerbaijan and Italy focus tree - Fixed localisation for event Quebec Supports the Government - Fixed localisation for Battleship technology - Fixed missing title for module category about engines in naval designer - Fixed localisation for Economic Exploitation action - Updated Investment decision description to show active projectsMap: - Handful of new states in Germany for Hamburg and Berlin - Provincial fixes around the world per normalQuality of Life (QoL): - Explained how the education cost from research slots is calculated and added a utility script into the decision so you can see exactly how much it will increase cost by one slot.
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